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CreativeTherapyCo
June 2022 Update -> Spacebot Concep...
June 15 Update: Now you can shoot and defeat enemies, get hurt if hit by enemy fire and fail or complete the first mission. About this project: We created Spacebot during buddy jam and are looking to get early feedback on this prototype as we continue development. Read on for more details and to get a sense of the vision for this game. ### Description Spacebot was sent to the Nu Solar System for one simple job: to harvest oxygen. But how can she do that when the human colonies there need her help? Free 1000 human colonies and help them survive, using diplomacy or hostile warfare. ### Gameplay Free captured human colonies, defend them from attack, and manage their resources! Your goal is to get to 1000 human colonies and (hopefully) keep them as healthy and happy as possible. ### Theme Spacebot meets the 1000 theme because his goal is to save 1000 human colonies. ### Controls Left Stick (gamepad), WASD/arrow keys, stick (joystick), primary 2D axis (xr controller) Aim and Fire / Interact with button: Right Trigger (gamepad), left button (mouse), Top (touch screen), Trigger (Joystick), prime action (xr controller), space (keyboard) ### Credits Kathleen (@Leena42) - Artist / Sound design / Unity developer @milosst686 - Artist Jaqui (@littlemissleestories) - Narrative/Level Designer Logan McGinnis - Writer Poltergeisha - Music- main theme
4K views
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Spacebot Concept - Prototype v01
We created Spacebot during buddy jam and are looking to get early feedback on this prototype as we continue development. Read on for more details and to get a sense of the vision for this game. ### **Description** Spacebot was sent to the Nu Solar System for one simple job: to harvest oxygen. But how can she do that when the human colonies there need her help? Free 1000 human colonies and help them survive, using diplomacy or hostile warfare. ### **Gameplay** Free captured human colonies, defend them from attack, and manage their resources! Your goal is to get to 1000 human colonies and (hopefully) keep them as healthy and happy as possible. ### Theme Spacebot meets the 1000 theme because his goal is to save 1000 human colonies. ### Controls Arrows / WASD - Movement Left click - Shoot E/X - Interact ### **Credits** Yuval Dolev - Programmer Kathleen (@Leena42) - Artist / Sound design / Unity developer @milosst686 - Artist / Programmer Jaqui (@littlemissleestories) - Narrative/Level Designer Logan McGinnis - Writer Poltergeisha - Music- main theme
717 views
32 plays
0 likes
1 comments
AFUNGUS-Aug142022
925 views
95 plays
1 likes
3 comments
The Game of Frog - v0.5
UPDATE: The alpha is out, check it out here: https://play.unity.com/mg/other/newbuildapril20. This is a prototype I'm building during my very first game jam - Basic game mechanics have been added using primitive objects. Next, I will add a scoring system, replace the assets, and add start and game over screen. Lots more to come but would love feedback on the concept for far. Inspired by Fruit Ninja - in this game you feed the frog. Avoid the squares (fruit) and eat the pills (flies). It's not hooked up yet, but the plan is, that the round will end if you miss eating a fly. IF you want to check out the game jam, here's the link https://itch.io/jam/newbies
744 views
30 plays
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Mod the Cube
The first Mission from the Junior Programmer Pathway: Create with Code 1. For this assignment I modified the script that was provided by changing the behaviour of the cube. It now randomly changes colour, rotates at a different speed and angle. Whenever the scene starts - the cube's scale properties are randomly selected from a specific range.
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Challenge - Sprite Pachinko - 3.22....
v0.2 - Help your babies stock up on acorns - can you spread them out evenly across the 4 of them? In this update, I've added a spawn feature, so you can drop acorns by clicking the mouse or left control on the keyboard. Let me know what you think so far. //// v0.1 - This was a ton of fun. I enjoyed learning how to create 2D pixel tile grids, adding sprite animation using art from the asset store and figuring out how to get the squirrel to run back and forth. I wanted to make it so the player could hit the space bar to drop acorns but have yet to figure it out
722 views
36 plays
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Challenge: Moving Sound - The boili...
You can use WASD to explore the room. This is a simple exercise to experiment with sound. I added some primal GameObjects around the outside of the house and added 3D audio. A sphere moves across the kitchen window and has a looping siren sound that has a doppler effect added to it.
830 views
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Challenge: The floor is lava
Can this bouncy ball make it to the end without falling off the edge? This is an exercise from the Essentials of Real-Time 3D Pathway on Unity Learn. It's not a game, it's more like an animation. Watch the journey of the green ball as it rolls across the lava.
918 views
60 plays
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Gemble Jam
13 Cursed Gems have been scattered all across Gemble Jam. No wonder Robot Cow is so sad. It's a dangerous mission, you'll need to land your jumps just right so you don't fall into harm's way. Luckily, you're wearing protective gear so you can pick up those sinisterly sparkly things without getting hurt. Good luck! Oh, and before you start, please just keep in mind that this is my first microgame... and my very first attempt at making a game. EVER! It's all very exciting and I'd love to get your thoughts in the comments. Your feedback is so important and truly appreciated!
832 views
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Achievements
Made With Unity Showcase - August
AFUNGUS-Aug142022
95 PLAYS
Made With Unity Showcase - June
June 2022 Update -> Spacebot Concept - Prototype 2
2568 PLAYS